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Value Creation of Mobile Services Through Presence: Designing Mobile Information and Entertainment Applications with Presence in Mind

机译:通过在线状态创造移动服务的价值:充分考虑在线状态设计移动信息和娱乐应用程序

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The inherent challenges and opportunities of mobile services design have recently led designers to embrace the theory of presence, as evidenced by recent white papers. However, our research finds that presence is a much richer theoretical construct than these studies suggest. Building on this viewpoint and drawing on prior communication research, we more fully explore the application of three types of presence-physical presence, social presence, and self-presence-to mobile services design and to the corresponding opportunities for value creation. We present a series of design challenges for mobility and identify opportunities for overcoming these challenges by incorporating presence. The implications of designing with presence are (I) a greater awareness of and response to the users' needs and behaviors; (2) strategies for design that leverage this awareness; and (3) methods for integrating unique features of mobile devices based on user-driven and environment-driven factors rather than technology-driven factors. Our research suggests the development of middle-range theories of presence for specific application domains such as mobility that combine theoretical aspects of presence theory with the real-world design factors of mobile sen/ices. Numerous real-world examples illustrate both the complete nature of presence and its application to mobile services.
机译:移动服务设计的固有挑战和机遇最近导致设计师接受了存在性理论,最近的白皮书就证明了这一点。但是,我们的研究发现,存在比这些研究表明的具有更丰富的理论基础。基于此观点并借鉴先前的交流研究,我们将更全面地探索三种类型的状态:物理状态,社会状态和自我状态在移动服务设计和相应的价值创造机会中的应用。我们提出了一系列针对移动性的设计挑战,并通过整合存在感来寻找克服这些挑战的机会。在场设计的含义是:(I)更好地了解和响应用户的需求和行为; (2)利用这种意识的设计策略; (3)基于用户驱动和环境驱动因素而不是技术驱动因素来集成移动设备的独特功能的方法。我们的研究表明,针对特定应用领域(例如移动性)的存在感中级理论的发展,将存在感理论的理论方面与移动感官/冰的现实设计因素相结合。大量实际示例说明了状态的完整性质及其在移动服务中的应用。

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  • 来源
    《Presence》 |2010年第3期|P.265-279|共15页
  • 作者单位

    Annenberg School for Communication, University of Southern California, Los Angeles, California 90089 and Department of Interaction Science, Sungkyunkwan University, Seoul, South Korea;

    rnCollege of information Studies, University of Maryland;

    rnMarshall School of Business, University of Southern California;

    rnMarshall School of Business, University of Southern California;

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