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Special Issue: Reflections on the Design and Implementation of Virtual Environment Systems Guest Editors' Introduction

机译:特刊:对虚拟环境系统的设计和实现的思考来宾编辑的介绍

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摘要

Virtual and augmented environments are now being used by a wide range of laboratories, industries, educational establishments, and hobbyists around the world. With the burgeoning power of home consoles, personal computers, and mobile devices, we are hardly limited by the power of existing hardware. It is the software part of such real time interactive systems (RIS) that poses interesting challenges. This is not for lack of different approaches; on the contrary, there is a plethora of middleware and systems in use today. These range from Open Source toolkits and frameworks maintained by the community through networked game engines, both hobbyist and commercial, through to fully-fledged VR/AR systems with very broad support for devices.
机译:虚拟和增强环境现在被世界各地的实验室,行业,教育机构和业余爱好者所使用。借助家用控制台,个人计算机和移动设备的新兴功能,我们几乎不受现有硬件功能的限制。正是这种实时交互式系统(RIS)的软件部分提出了有趣的挑战。这不是因为缺乏不同的方法。相反,当今有大量中间件和系统在使用。这些范围包括社区维护的开放源代码工具包和框架,包括业余和商业网络游戏引擎,再到成熟的VR / AR系统,其对设备的支持非常广泛。

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