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1D selection of 2D objects in head-worn displays

机译:头戴式显示器中2D对象的1D选择

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摘要

In current desktop user interfaces, selection is usually accomplished easily with a mouse or a similar two-dimensional locator. In wearable computing, however, controlling two dimensions simultaneously gets significantly harder: a change in one dimension results easily in an undesired change in the other dimension as well when the user is occupied with a parallel task - such as walking. We present a way to overcome this problem by applying one-dimensional selection for graphical user interfaces in head-worn displays. Our new interaction technique allows a wearable computer user to perform object selection tasks easily and accurately. The technique is based on a visible circle on the screen. The user controls the circle, altering its radius with a one-dimensional valuator. The midpoint of the circle is in the middle of the screen. The object currently on the perimeter of the circle is highlighted and can be selected. Our preliminary usability evaluation, applying our custom evaluation method designed especially for walking users, indicates that the proposed technique is usable also when walking.
机译:在当前的桌面用户界面中,通常可以使用鼠标或类似的二维定位器轻松完成选择。但是,在可穿戴计算中,同时控制两个维度会变得更加困难:一个维度的更改很容易导致另一维度发生不希望的更改,并且当用户忙于并行任务(例如步行)时。我们提出了一种通过在头戴式显示器中为图形用户界面应用一维选择来解决此问题的方法。我们的新交互技术使可穿戴计算机用户可以轻松,准确地执行对象选择任务。该技术基于屏幕上的可见圆圈。用户控制该圆,并使用一维评估器更改其半径。圆的中点在屏幕中间。当前在圆周围的对象将突出显示并可以选择。我们的初步可用性评估采用了专为步行用户设计的自定义评估方法,表明所提出的技术在步行时也可用。

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