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A method to assess pervasive qualities in mobile games

机译:一种评估手机游戏普遍素质的方法

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摘要

Software designers are facing huge challenges imposed by a new generation of applications that mix real and digital worlds, such as pervasive games. This type of game has recently become a worldwide phenomenon, with thousands of people walking in the streets with smartphones to interact with the physical environment. In this paper, we propose a new method to assess pervasive qualities in pervasive mobile games, which can be customized and extended to other ubiquitous applications. This method generates a quality report, which consists of a quality spreadsheet (containing metric values and comments) and a quality vector (representing the game quality profile in the form of a bar chart). In addition, we can compare quality vectors using similarity criteria. In this paper, we apply the proposed method to commercial and academic prototype games to shed more light on their pervasive characteristics and identify ways to improve the overall quality that sets these games apart from traditional digital games—that is, pervasiveness.
机译:融合了真实世界和数字世界的新一代应用程序(例如普及型游戏)面临着软件设计师的巨大挑战。这种类型的游戏最近已成为一种全球现象,成千上万的人带着智能手机在街上行走以与物理环境互动。在本文中,我们提出了一种新的方法来评估普及型手机游戏中的普及质量,该方法可以定制并扩展到其他普遍应用。此方法生成质量报告,该报告由质量电子表格(包含度量标准值和注释)和质量矢量(以条形图的形式表示游戏质量概况)组成。此外,我们可以使用相似性标准比较质量向量。在本文中,我们将建议的方法应用于商业和学术原型游戏,以更深入地了解它们的普遍性,并确定提高整体质量的方法,从而使这些游戏与传统的数字游戏(即普遍性)脱颖而出。

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