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Unsupervised texture segmentation using resonance algorithm for natural scenes

机译:使用谐振算法进行自然场景的无监督纹理分割

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摘要

Many texture segmentation methods in the literature assume that the changes of intensity can be ascribed to the texture themselves. However, the real-world images may contain wide-ranged gradations in intensity which have nothing to do with local texture, such as those caused by the environment illuminations and cameras. To overcome the problem, an unsupervised texture segmentation method is proposed in this paper. Emphasizing the spatial relations between the adjacent texture pixels, the algorithm begins from a set of seed pixels and the texture region is generated by including those similar pixels. To suppress the noise influence, special attention is paid to the similarity criterion. Furthermore, to meet the requirement of unsupervised segmentation, the threshold in the similarity checking is au- tomatically determined via iteratively applying the algorithm. The experimental results on Brodatz texture images and real-world images are presented.
机译:文献中的许多纹理分段方法假设强度的变化可以归因于纹理本身。然而,现实世界的图像可能包含强度的宽范围灰度,与局部纹理无关,例如由环境照明和摄像机引起的那些。为了克服这个问题,本文提出了一种无监督的纹理分割方法。强调相邻纹理像素之间的空间关系,该算法从一组种子像素开始,并且通过包括那些类似的像素来生成纹理区域。为了抑制噪声影响,特别注意相似标准。此外,为了满足无监督的分割的要求,通过迭代地应用算法,相似检查中的阈值是互相决定的。提出了Brodatz纹理图像和现实世界图像的实验结果。

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