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Three dimensional model-based tracking using texture learning and matching

机译:使用纹理学习和匹配的基于三维模型的跟踪

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In post-production, a traditional method for creating some special effects is named “rotoscopy”. This technique is used in animation and consists of segmenting and modifying a video sequence by hand and for every frame (i.e., adding an animated synthetic character to a real scene). Our method makes this process automatic by tracking a rigid object whose geometry is known. This new approach is based upon a two-steps process f One or several “keyframes” are used in a preliminary interactive calibration session, so that a 3D model of this object is positioned correctly on these images (its projection fits to the object in the image). We use this match to texture the 3D model. Then, a 3D predictor gives a position of the object model in the next image and the fine tuning of this position is obtained by simply minimizing the error between the textured model in this position and the real image of the object. This minimization is performed with respect to the six degree of freedom (DOF) of the model position (three translation parameters and three rotation ones). This procedure is iterated at each frame. Test sequences show how robust this method is.
机译:在后期制作中,用于创建某些特殊效果的传统方法称为“旋转镜”。该技术用于动画中,它包括针对每个帧手动分割和修改视频序列(即,将动画合成角色添加到真实场景中)。我们的方法通过跟踪已知几何形状的刚性对象来使此过程自动化。这种新方法基于两步过程f在初步的交互式校准会话中使用了一个或几个“关键帧”,因此该对象的3D模型正确定位在这些图像上(其投影适合该对象在图片)。我们使用此匹配对3D模型进行纹理处理。然后,3D预测器在下一个图像中给出对象模型的位置,并通过简单地最小化该位置处的纹理模型与对象的真实图像之间的误差来获得该位置的微调。关于模型位置的六个自由度(DOF)(三个平移参数和三个旋转参数)执行最小化。在每一帧都重复此过程。测试序列显示了该方法的鲁棒性。

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