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Evolving color constancy

机译:不断变化的色彩稳定性

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The ability to compute color constant descriptors of objects in view irrespective of the light illuminating the scene is called color constancy. We have used genetic programming to evolve an algorithm for color constancy. The algorithm runs on a grid of processing elements. Each processing element is connected to neighboring processing elements. Information exchange can therefore only occur locally. Randomly generated color Mondrians were used as test cases. The evolved individual was tested on synthetic as well as real input images. Encouraged by these results we developed a parallel algorithm for color constancy. This algorithm is based on the computation of local space average color. Local space average color is used to estimate the illuminant locally for each image pixel. Given an estimate of the illuminant, we can compute the reflectances of the corresponding object points. The algorithm can be easily mapped to a neural architecture and could be implemented directly in CCD or CMOS chips used in todays cameras.
机译:与照亮场景的光线无关,在视图中计算对象的颜色常数描述符的能力称为颜色常数。我们已经使用遗传编程来发展颜色恒定性算法。该算法在处理元素的网格上运行。每个处理元件连接到相邻的处理元件。因此,信息交换只能在本地进行。随机生成的颜色Mondrians被用作测试用例。进化后的个体在合成图像和真实输入图像上进行了测试。受这些结果的鼓舞,我们开发了一种用于色彩恒定的并行算法。该算法基于局部空间平均颜色的计算。局部空间平均颜色用于估计每个图像像素的局部发光体。给定光源的估计值,我们可以计算相应对象点的反射率。该算法可以轻松地映射到神经体系结构,并且可以直接在当今相机中使用的CCD或CMOS芯片中实现。

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