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Experiencing real 3D gestural interaction with mobile devices

机译:体验与移动设备的真实3D手势交互

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摘要

Number of mobile devices such as smart phones or Tablet PCs has been dramatically increased over the recent years. New mobile devices are equipped with integrated cameras and large displays which make the interaction with the device more efficient. Although most of the previous works on interaction between humans and mobile devices are based on 2D touch-screen displays, camera-based interaction opens a new way to manipulate in 3D space behind the device, in the camera's field of view. In this paper, our gestural interaction heavily relies on particular patterns from local orientation of the image called Rotational Symmetries. This approach is based on finding the most suitable pattern from a large set of rotational symmetries of different orders that ensures a reliable detector for hand gesture. Consequently, gesture detection and tracking can be hired as an efficient tool for 3D manipulation in various applications in computer vision and augmented reality. The final output will be rendered into color anaglyphs for 3D visualization. Depending on the coding technology, different low cost 3D glasses can be used for the viewers.
机译:近年来,诸如智能电话或平板电脑之类的移动设备的数量已大大增加。新的移动设备配备了集成的摄像头和大型显示器,从而使与设备的交互更加有效。尽管先前有关人与移动设备之间交互的大多数工作都是基于2D触摸屏显示器,但基于摄像头的交互为在摄像头视野中的设备后方3D空间开辟了一种新的操作方式。在本文中,我们的手势交互在很大程度上依赖于称为旋转对称的图像局部方向的特定模式。这种方法是基于从一组不同阶次的旋转对称中找到最合适的模式,从而确保了可靠的手势检测器。因此,可以将手势检测和跟踪作为计算机视觉和增强现实中各种应用中3D操作的有效工具。最终输出将渲染为彩色浮雕,以进行3D可视化。视编码技术而定,观看者可以使用不同的低成本3D眼镜。

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