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首页> 外文期刊>IEEE Transactions on Pattern Analysis and Machine Intelligence >Part I: Modeling image curves using invariant 3-D object curve models/spl minus/a path to 3-D recognition and shape estimation from image contours
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Part I: Modeling image curves using invariant 3-D object curve models/spl minus/a path to 3-D recognition and shape estimation from image contours

机译:第一部分:使用不变的3-D对象曲线模型/ spl减去/从图像轮廓进行3-D识别和形状估计的路径来建模图像曲线

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This paper and its companion are concerned with the problems of 3-D object recognition and shape estimation from image curves using a 3-D object curve model that is invariant to affine transformation onto the image space, and a binocular stereo imaging system. The objects of interest here are the ones that have markings (e.g., characters, letters, special drawings and symbols, etc.) on their surfaces. The 3-D curves on the object are modeled as B-splines, which are characterized by a set of parameters (the control points) from which the 3-D curve can be totally generated. The B-splines are invariant under affine transformations. That means that the affine projected object curve onto the image space is a B-spline whose control points are related to the object control points through the affine transformation. Part I deals with issues relating to the curve modeling process. In particular, the authors address the problems of estimating the control points from the data curve, and of deciding on the "best" order B-spline and the "best" number of control points to be used to model the image or object curve(s). A minimum mean-square error (mmse) estimation technique which is invariant to affine transformations is presented as a noniterative, simple, and fast approach for control point estimation. The "best" B-spline is decided upon using a Bayesian selection rule. Finally, we present a matching algorithm that allocates a sample curve to one of p prototype curves when the sample curve is an a priori unknown affine transformation of one of the prototype curves stored in the data base. The approach is tried on a variety of images of real objects.
机译:本文及其同伴关注的问题是,使用不依赖于仿射变换到图像空间的3D对象曲线模型和双目立体成像系统,根据图像曲线进行3D对象识别和形状估计。这里感兴趣的对象是在其表面上具有标记(例如,字符,字母,特殊图形和符号等)的对象。对象上的3-D曲线被建模为B样条曲线,其特征在于一组参数(控制点),从中可以完全生成3-D曲线。在仿射变换下,B样条不变。这意味着仿射投影到图像空间上的对象曲线是B样条,其B样条的控制点通过仿射变换与对象控制点相关。第一部分处理与曲线建模过程有关的问题。特别是,作者解决了以下问题:从数据曲线估算控制点,以及确定用于建模图像或对象曲线的“最佳”阶B样条和“最佳”数量的控制点( s)。作为仿射,简单,快速的控制点估计方法,提出了一种仿射变换不变的最小均方误差(mmse)估计技术。使用贝叶斯选择规则确定“最佳” B样条。最后,我们提出了一种匹配算法,当样本曲线是数据库中存储的原型曲线之一的先验未知仿射变换时,该算法将样本曲线分配给p个原型曲线之一。在各种真实对象的图像上尝试了该方法。

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