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Performance Study Of Data Layout Schemes For A San-based Video Server

机译:基于San的视频服务器的数据布局方案的性能研究

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We describe the design and performance of storage area network multimedia server (SAM), which manages a set of parallel storage devices connected by a storage area network. SAM is geared towards providing multiple concurrent services such as interactive video-on-demand and video games. The challenge, therefore, is twofold: provide a high throughput in order to service the maximum number of users possible, with a small response time that is necessary for interactive applications. The primary focus of this paper is on the data layout scheme for SAM. The problem of out-of-order delivery of video frames is described, and a scheme to transmit the frames in order is presented. A data layout scheme called constrained random striping (CRS) is developed for the logical loop model. Using a simulation model, the performance of this scheme is compared with several other data layout strategies. It is shown that CRS reduces the start-up latency of clients. The performance gains and tradeoffs of the different strategies are discussed in detail.
机译:我们描述了存储区域网络多媒体服务器(SAM)的设计和性能,该服务器管理一组通过存储区域网络连接的并行存储设备。 SAM致力于提供多种并发服务,例如交互式视频点播和视频游戏。因此,挑战是双重的:提供高吞吐量以尽可能服务最大数量的用户,而交互式应用程序所需的响应时间短。本文的主要重点是SAM的数据布局方案。描述了视频帧无序传递的问题,并提出了一种按顺序发送帧的方案。针对逻辑回路模型开发了一种称为约束随机条带化(CRS)的数据布局方案。使用仿真模型,将该方案的性能与其他几种数据布局策略进行了比较。结果表明,CRS减少了客户端的启动延迟。详细讨论了不同策略的性能提升和折衷。

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