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A single-machine learning effect scheduling problem with release times

机译:具有发布时间的单机学习效果调度问题

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摘要

In this paper, we investigate a single-machine problem with the learning effect and release times where the objective is to minimize the makespan. A branch-and-bound algorithm incorporating with several dominance properties and lower bounds is developed to derive the optimal solution. A heuristic algorithm is proposed to obtain a near-optimal solution. The computational experiments show that the branch-and-bound algorithm can solve instances up to 36 jobs, and the average error percentage of the proposed heuristic is less than 0.11%.
机译:在本文中,我们研究了具有学习效果和发布时间的单机问题,其目的是最大程度地缩短制造时间。提出了一种结合了几种优势属性和下界的分支定界算法,以求出最优解。提出了一种启发式算法来获得近似最优解。计算实验表明,分支定界算法最多可以求解36个实例,提出的启发式算法的平均错误率小于0.11%。

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