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Automatic personalized video abstraction for sports videos using metadata

机译:使用元数据对体育视频进行自动个性化视频抽象

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Video abstraction is defined as creating a video abstract which includes only important information in the original video streams. There are two general types of video abstracts, namely the dynamic and static ones. The dynamic video abstract is a 3-dimensional representation created by temporally arranging important scenes while the static video abstract is a 2-dimensional representation created by spatially arranging only keyframes of important scenes. In this paper, we propose a unified method of automatically creating these two types of video abstracts considering the semantic content targeting especially on broadcasted sports videos. For both types of video abstracts, the proposed method firstly determines the significance of scenes. A play scene, which corresponds to a play, is considered as a scene unit of sports videos, and the significance of every play scene is determined based on the play ranks, the time the play occurred, and the number of replays. This information is extracted from the metadata, which describes the semantic content of videos and enables us to consider not only the types of plays but also their influence on the game. In addition, user's preferences are considered to personalize the video abstracts. For dynamic video abstracts, we propose three approaches for selecting the play scenes of the highest significance: the basic criterion, the greedy criterion, and the play-cut criterion. For static video abstracts, we also propose an effective display style where a user can easily access target scenes from a list of keyframes by tracing the tree structures of sports games. We experimentally verified the effectiveness of our method by comparing our results with man-made video abstracts as well as by conducting questionnaires.
机译:视频抽象定义为创建仅在原始视频流中仅包含重要信息的视频摘要。视频摘要有两种常规类型,即动态摘要和静态摘要。动态视频摘要是通过在时间上排列重要场景而创建的3维表示,而静态视频摘要是通过在空间上仅排列重要场景的关键帧而创建的2维表示。在本文中,我们提出了一种统一的方法来自动创建这两类视频摘要,同时考虑到语义内容的目标,尤其是针对广播体育视频。对于两种类型的视频摘要,该方法首先确定场景的重要性。与比赛相对应的比赛场景被认为是体育视频的场景单位,并且根据比赛等级,比赛发生的时间和重放次数来确定每个比赛场景的重要性。此信息是从元数据中提取的,元数据描述了视频的语义内容,使我们不仅可以考虑游戏的类型,还可以考虑它们对游戏的影响。另外,考虑用户的偏好来个性化视频摘要。对于动态视频摘要,我们提出了三种具有最高重要性的播放场景选择方法:基本标准,贪婪标准和播放剪辑标准。对于静态视频摘要,我们还提出了一种有效的显示样式,用户可以通过跟踪体育游戏的树形结构轻松地从关键帧列表中访问目标场景。通过与人造视频摘要比较结果以及进行问卷调查,我们通过实验验证了我们方法的有效性。

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