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Real-Time, Full 3-D Reconstruction of Moving Foreground Objects From Multiple Consumer Depth Cameras

机译:多个消费者深度摄像机对前景物体进行实时,完整的3D重建

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摘要

The problem of robust, realistic and especially fast 3-D reconstruction of objects, although extensively studied, is still a challenging research task. Most of the state-of-the-art approaches that target real-time applications, such as immersive reality, address mainly the problem of synthesizing intermediate views for given view-points, rather than generating a single complete 3-D surface. In this paper, we present a multiple-Kinect capturing system and a novel methodology for the creation of accurate, realistic, full 3-D reconstructions of moving foreground objects, e.g., humans, to be exploited in real-time applications. The proposed method generates multiple textured meshes from multiple RGB-Depth streams, applies a coarse-to-fine registration algorithm and finally merges the separate meshes into a single 3-D surface. Although the Kinect sensor has attracted the attention of many researchers and home enthusiasts and has already appeared in many applications over the Internet, none of the already presented works can produce full 3-D models of moving objects from multiple Kinect streams in real-time. We present the capturing setup, the methodology for its calibration and the details of the proposed algorithm for real-time fusion of multiple meshes. The presented experimental results verify the effectiveness of the approach with respect to the 3-D reconstruction quality, as well as the achieved frame rates.
机译:尽管进行了广泛研究,但对对象进行鲁棒,逼真的,特别是快速的3D重建问题仍然是一项艰巨的研究任务。大多数针对实时应用的最新技术(例如沉浸式现实)主要解决为给定视点合成中间视图的问题,而不是生成单个完整的3D表面。在本文中,我们提出了一种多Kinect捕获系统和一种新颖的方法,用于创建要在实时应用中利用的运动前景对象(例如人)的准确,逼真的,完整的3-D重建。所提出的方法从多个RGB深度流生成多个纹理化网格,应用从粗到精细的配准算法,最后将单独的网格合并到单个3-D曲面中。尽管Kinect传感器已经吸引了许多研究人员和家庭爱好者的注意,并且已经出现在Internet上的许多应用中,但是,已经提出的作品都无法实时生成来自多个Kinect流的运动对象的完整3D模型。我们介绍了捕获设置,其校准方法以及针对多个网格的实时融合提出的算法的细节。提出的实验结果验证了该方法相对于3-D重建质量以及所获得的帧频的有效性。

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