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首页> 外文期刊>Mobile networks & applications >Cooperative Game-based Cheating in Full-duplex Relaying-based D2D Communication Underlaying Heterogeneous Cellular Networks
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Cooperative Game-based Cheating in Full-duplex Relaying-based D2D Communication Underlaying Heterogeneous Cellular Networks

机译:基于全双工中继的D2D通信中基于合作游戏的作弊行为,支持异构蜂窝网络

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摘要

Device-to-device (D2D) communications allow direct transmissions between two adjacent user devices, which can improve system performance in cellular networks. Considering full-duplex (FD) relaying outperforms half-duplex (HD) relaying in spectrum and energy efficiency, we apply the FD relaying-based D2D communication scheme in heterogeneous cellular network, which allows D2D links to underlay cellular downlink by assigning D2D transmitters as FD relays to assist cellular downlink transmissions. Although the scheme can improve the utilization of spectrum resource dramatically, the unreasonable resource sharing of D2D users will increase the inter-user interference. Therefore, in this paper, we try to optimize the throughput of D2D users on the premise of ensuring the quality of service (QoS) of cellular users. To this end, we first propose a D2D transmit power-allocation scheme and use Gale-Sharpley (GS) algorithm in matching theory to solve the resource allocation problem. Next, a Cheating algorithm based on cooperative game theory is proposed to further improve the throughput of D2D users. More importantly, due to the NP-hardness of finding the optimal solution of Cheating algorithm, we propose a heuristic algorithm based on depth first search (DFS) which using different colors to represent the different statements of D2D users to find a near-optimal solution. The simulation results show that the proposed algorithm compared with GS algorithm can significantly improve the total throughput of D2D users, and it also has lower complexity and better throughput performance against existing Cheating algorithm.
机译:设备到设备(D2D)通信允许在两个相邻用户设备之间直接传输,这可以提高蜂窝网络中的系统性能。考虑到全双工(FD)中继在频谱和能效方面胜过半双工(HD)中继,我们在异构蜂窝网络中应用了基于FD中继的D2D通信方案,该方案通过将D2D发射机分配为D2D链路来支持蜂窝下行链路FD中继可协助蜂窝下行链路传输。尽管该方案可以极大地提高频谱资源的利用率,但是D2D用户不合理的资源共享会增加用户间的干扰。因此,在本文中,我们尝试在确保蜂窝用户的服务质量(QoS)的前提下优化D2D用户的吞吐量。为此,我们首先提出一种D2D发射功率分配方案,并在匹配理论中使用Gale-Sharpley(GS)算法来解决资源分配问题。接下来,提出了一种基于合作博弈的作弊算法,以进一步提高D2D用户的吞吐量。更重要的是,由于难于找到作弊算法的最优解,因此我们提出了一种基于深度优先搜索(DFS)的启发式算法,该算法使用不同的颜色来表示D2D用户的不同陈述,以寻找一种接近最优的解决方案。 。仿真结果表明,与GS算法相比,该算法可以显着提高D2D用户的总吞吐率,并且与现有的作弊算法相比,具有更低的复杂度和更好的吞吐性能。

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