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首页> 外文期刊>Journal of the Society for Information Display >Aligning content rendering resolution and feature size with display capability in near-eye display systems
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Aligning content rendering resolution and feature size with display capability in near-eye display systems

机译:使内容渲染分辨率和特征尺寸与近眼显示系统中的显示功能保持一致

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摘要

In order to create a satisfying experience with near-eye displays, the content must be adapted to be legible on the display used. New displays are using subpixel arrangements that can limit the minimum resolvable feature size to something greater than with the conventional RGB stripe arrangement. We conducted an experiment to measure the minimum and preferred size of text in two virtual reality (VR) displays systems and find that the text size is display limited. We then measure several displays with different pixel arrangements to determine whether the subpixel arrangement could impact legibility. We propose several Fourier metrics that can be computed from the measured data to categorize the capability of the display and describe a framework for selecting the appropriate content from a set of discrete tiers.
机译:为了在近眼显示器上创造令人满意的体验,必须使内容在所使用的显示器上清晰可见。新显示器使用的子像素布置可以将最小可分辨特征尺寸限制为比常规RGB条纹布置更大的尺寸。我们进行了一项实验,以测量两个虚拟现实(VR)显示系统中文本的最小和首选大小,并发现文本大小受显示限制。然后,我们测量具有不同像素排列的几台显示器,以确定子像素排列是否会影响清晰度。我们提出了一些傅里叶度量标准,可以从测量数据中计算出傅里叶度量标准,以对显示器的功能进行分类,并描述一种用于从一组离散层中选择适当内容的框架。

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