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Modeling Secondary Students'Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory

机译:基于比赛的次要学生的学习学习 - 综合成就动机与流动理论的预期价值理论

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This study examined students' genetics learning in a game-based environment by exploring the connections between the expectancy-value theory of achievement motivation and flow theory. A total of 394 secondary school students were recruited and learned genetics concepts through interacting with a game-based learning environment. We measured their science self-efficacy, science outcome-expectancy beliefs, flow experience, feelings of frustration, and conceptual understanding before and after playing the game, as well as their game satisfaction. Mixed-model ANOVA, correlation tests, and path analysis were run to answer our research questions. Based on the results, we found that the game had a significant impact on students' conceptual understanding of genetics. We also found an acceptable statistical model of the integration between the two theories. Flow experience and in-game performance significantly impacted students' posttest scores. Moreover, science outcome-expectancy belief was found to be a significant predictor of students' flow experiences. In contrast, science self-efficacy and pretest scores were found to be the most significant factors influencing the feeling of frustration during the game. The results have practical implications with regard to the positive role that an adaptive game-based genetics learning environment might play in the science classroom. Findings also underscore the role the teacher should play in establishing productive outcome expectations for students prior to and during gameplay.
机译:本研究通过探讨了成就动机和流动理论之间的连接与流量理论之间的联系,检查了学生的遗传学学习。通过与基于游戏的学习环境进行互动,共招募394名中学生和学习遗传概念。我们衡量了他们的科学自我效力,科学结果期望的信念,流动体验,挫折感,在玩游戏之前和之后的概念理解,以及他们的游戏满意度。混合模型ANOVA,相关试验和路径分析才能回答我们的研究问题。基于结果,我们发现游戏对学生对遗传学的概念理解产生了重大影响。我们还发现了两个理论之间集成的可接受的统计模型。流动体验和游戏中的性能显着影响学生的后度分数。此外,被发现是学生流动经验的重要预测因素。相比之下,科学自我效能和预测分数被发现是影响比赛期间挫败感的最重要因素。结果对基于自适应游戏的遗传学学习环境可能在科学课堂上发挥的积极作用具有实际意义。调查结果也强调了老师应该在游戏前和游戏期间为学生建立高效结果期望的角色。

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