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首页> 外文期刊>Journal of Real-Time Image Processing >An optimized real-time hands gesture recognition based interface for individuals with upper-level spinal cord injuries
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An optimized real-time hands gesture recognition based interface for individuals with upper-level spinal cord injuries

机译:优化的基于实时手势识别的界面,适用于上脊髓损伤患者

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摘要

This paper presents a hand gesture-based interface to facilitate interaction with individuals with upper-level spinal cord injuries, and offers an alternative way to perform "hands-on'' laboratory tasks. The presented system consists of four modules: hand detection, tracking, trajectory recognition, and actuated device control. A 3D particle filter framework based on color and depth information is proposed to provide a more efficient solution to the independent face and hands tracking problem. More specifically, an interaction model utilizing spatial and motion information was integrated into the particle filter framework to tackle the "false merge'' and "false labeling'' problem through hand interaction and occlusion. To obtain an optimal parameter set for the interaction model, a neighborhood search algorithm was employed. An accuracy of 98.81 % was achieved by applying the optimal parameter set to the tracking module of the system. Once the hands were tracked successfully, the acquired gesture trajectories were compared with motion models. The dynamic time warping method was used for signals' time alignment, and they were classified by a CONDENSATION algorithm with a recognition accuracy of 97.5 %. In a validation experiment, the decoded gestures were passed as commands to a mobile service robot and a robotic arm to perform simulated laboratory tasks. Control policies using the gestural control were studied and optimal policies were selected to achieve optimal performance. The computational cost of each system module demonstrated a real-time performance.
机译:本文提出了一种基于手势的界面,以促进与上层脊髓损伤患者的互动,并提供了另一种执行“动手”实验室任务的方法,该系统包括四个模块:手部检测,跟踪提出了一种基于颜色和深度信息的3D粒子过滤器框架,为独立的面部和手部跟踪问题提供了一种更有效的解决方案;更具体地说,该方法集成了利用空间和运动信息的交互模型引入粒子过滤器框架,以通过手部交互和遮挡来解决“假合并”和“假标签”问题;为了获得交互模型的最佳参数集,采用了邻域搜索算法,其准确度为98.81%通过将最佳参数集应用于系统的跟踪模块来实现。一旦成功跟踪了指针,将红色手势轨迹与运动模型进行了比较。动态时间规整方法用于信号的时间对准,并通过CONDENSATION算法对其进行分类,识别精度为97.5%。在验证实验中,将解码的手势作为命令传递给移动服务机器人和机械臂,以执行模拟的实验室任务。研究了使用手势控制的控制策略,并选择了最佳策略以实现最佳性能。每个系统模块的计算成本均显示了实时性能。

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