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Educational Games on Procurement and Negotiation: Perspectives of Learning Effectiveness and Game Strategies

机译:采购和谈判教育游戏:学习效果和游戏策略的观点

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摘要

Most construction management courses comprise only lectures on procurement and negotiation; therefore, students lack practical experience. In this study, an educational game was developed to help students make procurement and negotiation decisions for procuring the steel required for construction projects. An experiment comprising a lecture, pretest, negotiation game, and posttest was conducted at three different universities with a total of 87 student participants. The study not only analyzed the learning effectiveness resulting from the inclusion of games in a traditional lecture setting, but also quantitatively examined the problems related to the strategies used by the players from different perspectives. The results revealed that the game increased the average test score by at least 20.16%, and a strong correlation was observed between the winners of the game and the students with high test scores. The strategies used by the winners were different from those used by the nonwinners. Compared with the nonwinners, the winners considered different factors that contributed to winning and were more conscious of the strategies they used during the game.
机译:大多数建筑管理课程仅包括有关采购和谈判的讲座;因此,学生缺乏实践经验。在这项研究中,开发了一个教育游戏,以帮助学生做出采购和谈判决定,以采购建筑项目所需的钢材。在三所不同的大学中进行了一次包括演讲,前测,谈判游戏和后测的实验,共有87名学生参加。该研究不仅分析了在传统的演讲环境中加入游戏所带来的学习效果,而且还从不同角度定量地研究了与玩家使用的策略有关的问题。结果表明,该游戏将平均考试成绩提高了至少20.16%,并且在游戏的获胜者和得分较高的学生之间观察到强烈的相关性。获奖者使用的策略与非获奖者使用的策略不同。与非优胜者相比,优胜者考虑了有助于获胜的不同因素,并且更加了解他们在游戏中使用的策略。

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