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首页> 外文期刊>Journal of product innovation management >Innovation through Experience Staging: Motives and Outcomes
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Innovation through Experience Staging: Motives and Outcomes

机译:通过经验分阶段进行创新:动机和结果

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There is a growing recognition of the opportunities of innovation through experience staging. The literature, however, tends to focus on high-profile examples of firms from largely hedonic sectors, such as entertainment and hospitality. These cases provide vivid and persuasive examples, but they fail to address how firms outside these sectors can join the experience economy-a term coined in 1998 by Pine and Gilmore-by developing new products and services with experiences at their core. The paper reports on two studies undertaken to examine why firms that do not belong to sectors that are largely hedonic innovate through experience staging and how they benefit from doing so. The first study is an in-depth case study of 15 diverse firms, which examines these firms' motives for pursuing innovation through experience staging. The second study is a two-year longitudinal quantitative survey of 131 small- and medium-sized firms (SMEs) to address the question of the benefits that firms that do not have strong brands can gain by from innovation through staging experiences. The first study provides the basis for classifying firms along two dimensions depending on the nature of the new products or services (referred to collectively as offerings) they create. The first dimension has to do with whether new offerings have a functional or experiential core. The second dimension has to do with the degree of experiential augmentation applied to offerings. The first study suggests that firms adopt an experience-staging strategy to innovation based on both outward-facing and inward-facing motives. The outward-facing motives include improving a firm's image in its market, entering new markets, and attracting new customers. The inward-facing motives include improving a firm's attractiveness to employees and increasing profitability. The results of the second study suggest that creating offerings with an experiential core can contribute to success by enhancing a firm's image, its attractiveness to employees, and its ability to enter new markets. Moreover, experiential augmentation contributes to profitability, new customer attraction, and employee attractiveness. This research has important implications for theory and practice. In the first place, this research extends existing theory about experience staging to firms outside sectors that are largely hedonic. In the second place, the managerial implications are that innovation through experience staging can be an effective way for SMEs, even those outside industries, such as entertainment or hospitality, to create competitive advantage.
机译:人们通过经验的积累越来越认识到创新的机会。然而,文献倾向于集中在娱乐和酒店等主要享乐领域的公司的知名例子上。这些案例提供了生动而有说服力的例子,但它们未能解决这些部门以外的公司如何加入体验经济的过程(这是派恩(Pine)和吉尔莫尔(Gilmore)在1998年创造的一个术语),而是通过开发以体验为核心的新产品和服务。该论文报告了两项研究,以检验不属于享乐性行业的公司为何通过经验积累进行创新以及如何从中受益。第一项研究是对15家不同公司的深入案例研究,研究了这些公司通过经验积累追求创新的动机。第二项研究是对131家中小型企业(SME)进行的为期两年的纵向定量调查,目的是解决没有强势品牌的企业可以通过分阶段进行的创新而获得的收益的问题。第一项研究为根据公司创建的新产品或服务(统称为产品)的性质在两个维度上对公司进行分类提供了基础。第一方面与新产品是否具有功能性或体验性核心有关。第二个方面与应用于产品的体验增强程度有关。第一项研究表明,企业应基于面向外和内向动机,采用经验分阶段的策略进行创新。外向的动机包括改善公司在市场中的形象,进入新市场以及吸引新客户。向内的动机包括提高公司对员工的吸引力和增加盈利能力。第二项研究的结果表明,创建具有体验核心的产品可以通过增强公司的形象,对员工的吸引力以及其进入新市场的能力来为成功做出贡献。此外,体验式增强有助于提高盈利能力,吸引新客户和增加员工吸引力。这项研究对理论和实践具有重要意义。首先,这项研究将有关经验升级的现有理论扩展到了享乐主义以外的公司。其次,管理方面的含义是,通过经验积累进行创新可以成为中小企业(甚至是娱乐或酒店等外部行业)创造竞争优势的有效途径。

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