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End User Development and Meta-Design: Foundations for Cultures of Participation

机译:最终用户开发和元设计:参与文化的基础

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摘要

The first decade of the World Wide Web predominantly enforced a clear separation between designers and consumers. New technological developments, such as the participatory Web 2.0 architectures, have emerged to support social computing. These developments are the foundations for a fundamental shift from consumer cultures (specialized in producing finished goods) to cultures of participation (in which all people can participate actively in personally meaningful activities). End-user development and meta-design provide foundations for this fundamental transformation. They explore and support new approaches for the design, adoption, appropriation, adaptation, evolution, and sharing of artifacts by all participating stakeholders. They take into account that cultures of participation are not dictated by technology alone: they are the result of incremental shifts in human behavior and social organizations. The design, development, and assessment of five particular applications that contributed to the development of our theoretical framework are described and discussed.
机译:万维网的头十年主要是在设计师和消费者之间建立了明确的隔离。诸如参与式Web 2.0架构之类的新技术发展已经出现,以支持社交计算。这些发展是从消费文化(专门生产成品)到参与文化(所有人都可以积极参与个人有意义的活动)的根本转变的基础。最终用户开发和元设计为这一基本转变提供了基础。他们探索并支持所有参与利益相关者设计,采用,挪用,改编,演进和共享工件的新方法。他们考虑到参与文化并非仅由技术决定:它们是人类行为和社会组织不断变化的结果。描述和讨论了五个特定应用程序的设计,开发和评估,这些应用程序有助于我们的理论框架的发展。

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