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首页> 外文期刊>Journal on multimodal user interfaces >Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift
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Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift

机译:具有HMD的虚拟环境的Diegetic用户界面:使用Oculus Rift进行的用户体验研究

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Research efforts, in the area of virtual reality, have mostly concentrated on the design and implementation of devices supporting user presence in immersive environments. Much can be done, however, to further improve the experience of wearing a head mounted display, in order to forget being at home while playing a computer game or navigating a virtual environment. In fact, with the widespread availability, in the near future, of head mounted displays (such as oculus rift) not only the power of gaming platforms will increase, but also the support to the construction of graphical user interfaces, which more closely resemble reality. Hence, although it may be exciting to navigate a virtual space wearing a head mounted display, user presence still depends on the functional fidelity of virtual objects. Simply said, presence perception is highly influenced by the opportunity of interacting realistically with the environment at hand. Hence, many graphical user interface (GUI) components should be re-engineered adopting a diegetic approach, as simple adaptations may result unnatural, awkward or out of place. Such fact, urges, for example, re-thinking how users receive and interact with information in virtual worlds. Along this direction of work, this contribution moves a step forward analyzing the role of diegetic interfaces. In particular, it describes the design, the implementation and the performance, to the eyes of its users, of three different diegetic interfaces, tested utilizing the oculus rift display. The results that are here presented, although referring to three specific cases, are of wider scope as they have been obtained for two GUI components that are adopted throughout many different entertainment virtual environments, namely a shell and a global control interface.
机译:虚拟现实领域的研究工作主要集中在支持用户在沉浸式环境中存在的设备的设计和实现。然而,为了进一步改善佩戴头戴式显示器的体验,可以做很多事情,以便在玩计算机游戏或在虚拟环境中导航时忘记呆在家里。实际上,随着头戴式显示器(例如oculus rift)在不久的将来的广泛可用性,不仅游戏平台的功能将得到增强,而且图形用户界面的构建支持也将与现实更加相似。因此,尽管导航戴着头戴式显示器的虚拟空间可能会令人兴奋,但是用户的存在仍然取决于虚拟对象的功能保真度。简而言之,存在感受与现实环境进行现实交互的机会的影响很大。因此,许多图形用户界面(GUI)组件应采用一种刻板的方法进行重新设计,因为简单的修改可能会导致不自然,笨拙或不合适的位置。例如,这种事实促使人们重新考虑用户如何在虚拟世界中接收信息并与之交互。沿着这个工作方向,这一贡献使分析介体界面的作用向前迈进了一步。尤其是,它描述了三种不同的界面设计,并通过用户的眼睛描述了其设计,实现和性能,这些界面使用了oculus rift显示器进行了测试。尽管是针对三种特定情况,但此处呈现的结果具有更广泛的范围,因为它们是针对两个GUI组件获得的,这两个GUI组件已在许多不同的娱乐虚拟环境(即外壳和全局控制界面)中采用。

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