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首页> 外文期刊>Journal of interactive marketing >'The (Real) World Is Not Enough:' Motivational Drivers and User Behavior in Virtual Worlds
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'The (Real) World Is Not Enough:' Motivational Drivers and User Behavior in Virtual Worlds

机译:“(现实)世界还不够:”虚拟世界中的动机驱动因素和用户行为

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摘要

Virtual worlds (VWs) have become increasingly prominent during the past decade, populated by individual users and more recently, even "real world" firms. To effectively use a VW for business purposes, a relevant question for those firms pertains to why people use VWs and which motivational drivers might influence their participation behavior. This study offers an early analysis of the topic by extending a social influence model to explain participation behavior in a new, marketing-relevant context and identify specific motivational drivers of VW participation. Socializing, creativity, and escape emerge as individual drivers. Accounting for user heterogeneity also reveals four latent segments, each characterized by a distinct motivational driver, and one segment that reflects mixed motives. The segments differ substantially in their descriptive characteristics (e.g., usage intensity, overall spending behavior). These results have significant implications for research, VW operators, and companies doing business in VWs.
机译:在过去的十年中,虚拟世界(VW)变得越来越重要,它由个人用户以及最近的“现实世界”公司组成。为了有效地将大众用于商业目的,与这些公司相关的问题涉及人们为何使用大众以及哪些激励因素可能会影响其参与行为。这项研究通过扩展社会影响力模型以在新的,与营销相关的背景下解释参与行为并确定大众参与的特定动机,从而对该主题进行了早期分析。社交,创造力和逃避成为个体驱动力。考虑到用户的异质性,还发现了四个潜在细分,每个细分都有一个独特的动机驱动因素,一个反映了混合动机的细分。这些细分的描述特征(例如使用强度,总体消费行为)存在很大差异。这些结果对于研究,大众运营商以及在大众市场开展业务的公司具有重要意义。

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