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首页> 外文期刊>Journal of interactive marketing >Let Users Generate Your Video Ads? The Impact of Video Source and Quality on Consumers' Perceptions and Intended Behaviors
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Let Users Generate Your Video Ads? The Impact of Video Source and Quality on Consumers' Perceptions and Intended Behaviors

机译:让用户生成您的视频广告?视频源和质量对消费者的感知和预期行为的影响

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摘要

The advent of social media has challenged companies as sole creators of marketing messages. Whether intentionally branded or subconsciously promoted, users become ambassadors for products and brands by producing and disseminating user-generated content (UGC). Whereas previous studies on UGC have mainly considered verbal peer recommendations or written reviews, our research focuses on user-generated videos (UGVs). In our 2 (source: user vs. agency) × 2 (technical quality: low vs. high) experimental study, we explore the impact of user-generated videos (UGVs) vs. agency-generated videos (AGVs) on spectators' perceived source credibility and their intention to visit the tourist destination Tyrol in Austria, as promoted in the video. In addition, we explore the moderating role of video quality. In contrast to conventional wisdom, our results indicate that there is no general superiority of UGVs over AGVs. Rather, the influence of different video generators (user vs. agency) on spectators' perception and intended behavior depends on the technical quality of the video. In the case of low technical quality, users as generators have a significantly stronger positive effect on source trustworthiness and expertise - and thereby on consumers' intended behaviors - than AGVs. However, no impact from the generating source on trustworthiness has been found under the condition of highly technical quality. Concerning source expertise, videos generated by users are rated more highly than agency-generated videos under both low and high technical qualities, but the advantage is significantly lower under high technical quality. Our findings contribute to a better understanding of user-generated content overall and relativize the widely assumed general superiority of user-generated content over commercial, firm-generated content, at least in the case of videos.
机译:社交媒体的出现挑战了公司作为营销信息的唯一创造者。无论是故意品牌推广还是在潜意识中进行推广,用户都可以通过制作和传播用户生成的内容(UGC)成为产品和品牌的代言人。先前有关教资会的研究主要考虑口头推荐或书面评论,而我们的研究则侧重于用户生成的视频(UGV)。在我们的2(来源:用户与代理)×2(技术质量:低与高)的实验研究中,我们探讨了用户生成的视频(UGV)与代理生成的视频(AGV)对观众感知的影响视频中所宣传的信息来源信誉度以及他们打算访问奥地利旅游目的地蒂罗尔的意图。此外,我们探讨了视频质量的调节作用。与传统观点相反,我们的研究结果表明,UGV没有比AGV具有一般优势。而是,不同的视频生成器(用户与代理)对观众的感知和预期行为的影响取决于视频的技术质量。在技​​术质量低下的情况下,与AGV相比,作为发电机的用户对来源的可信赖性和专业知识(从而对消费者的预期行为)具有明显更强的积极影响。但是,在高技术质量的条件下,没有发现源对可信度的影响。关于源专业知识,无论是在低质量还是高技术质量下,用户生成的视频都比代理生成的视频获得更高的评分,但是在高技术质量下,优势明显较低。我们的发现有助于更好地整体理解用户生成的内容,并且至少在视频方面,使用户生成的内容相对于商业的,公司生成的内容具有广泛的普遍优势。

著录项

  • 来源
    《Journal of interactive marketing》 |2014年第1期|1-15|共15页
  • 作者单位

    Innsbruck University School of Management, Department of Strategic Management, Marketing and Tourism, Universitaetsstr. 15, 6020 Innsbruck, Austria;

    Innsbruck University School of Management, Department of Strategic Management, Marketing and Tourism, Universitaetsstr. 15, 6020 Innsbruck, Austria,HYVE AG, Munich, Schellingstr. 45, 80799 Munich, Germany;

    Innsbruck University School of Management, Department of Strategic Management, Marketing and Tourism, Universitaetsstr. 15, 6020 Innsbruck, Austria,NASA Tournament Lab, IQSS, Harvard University, 1737 Cambridge Street, Cambridge, MA 02138, USA;

    HYVE AG, Munich, Schellingstr. 45, 80799 Munich, Germany;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    User-generated content; Social media; Crowdsourcing; Source credibility; Viral Marketing;

    机译:用户生成内容;社交媒体;众包;来源信誉;病毒式营销;

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