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Texture Tiling on 3D Models Using Automatic Polycube-maps and Wang Tiles

机译:使用自动Polycube-map和Wang Tile在3D模型上进行纹理平铺

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摘要

In mapping textures onto 3D models, it is essential to eliminate all seams and avoid excessive distortions. To achieve these goals, texture tiling provides an alternative approach for texturing surfaces. In this paper, a texture tiling approach that combines polycube-maps and Wang tiles for 3D models is proposed. The polycube of a 3D model is first constructed automatically and a tiling mechanism is then used to fill the tiles on the polycube. Finally, rectangular cells which are transformed from the polycube are generated and textures are mapped onto the 3D model. The results show that the proposed approach leads to seamless texture mapping on 3D models.
机译:在将纹理映射到3D模型中时,必须消除所有接缝并避免过度变形。为了实现这些目标,纹理平铺提供了一种使表面纹理化的替代方法。在本文中,提出了一种将多立方体贴图和Wang贴图相结合的纹理平铺方法用于3D模型。首先自动构建3D模型的多维数据集,然后使用平铺机制填充多维数据集上的图块。最后,生成从多立方体转换的矩形单元,并将纹理映射到3D模型上。结果表明,该方法可在3D模型上实现无缝纹理映射。

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