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GLOBAL AND LOCAL ADVERTISING STRATEGIES: A DYNAMIC MULTI-MARKET OPTIMAL CONTROL MODEL

机译:全局和局部广告策略:动态多市场最优控制模型

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Differential games have been widely used to model advertising strategies of companies. Nevertheless, most of these studies have concentrated on the dynamics and market structure of the problem, neglecting their multi-market dimension. Since nowadays competition typically operates on multi-product contexts and usually in geographically separated markets, the optimal advertising strategies must take into consideration the different levels of disaggregation, especially, for example, in retail multi-product and multi-store competition contexts. In this paper, we look into the decision-making process of a multi-market company that has to decide where, when and how much money to invest in advertising. For this purpose, we develop a model that keeps the dynamic and oligopolistic nature of the traditional advertising game introducing the multi-market dimension of today's economies, while differentiating global (i.e. national TV) from local advertising strategies (i.e. a price discount promotion in a particular store). It is important to note, however, that even though this problem is real for most multi-market companies, it has not been addressed in the differential games literature. On the more technical side, we steer away from the traditional aggregated dynamics of advertising games in two aspects. Firstly, we can model different markets at once, obtaining a global instead of a local optimum, and secondly, since we are incorporating a variable that is common to markets, the resulting equations systems for every market are now coupled. In other words, one's decision in one market does not only affect one's competition in that particular market; it also affects one's decisions and one's competitors in all markets.
机译:差异游戏已被广泛用来为公司的广告策略建模。但是,这些研究大多数都集中在问题的动态和市场结构上,而忽略了它们的多市场维度。由于当今竞争通常是在多种产品的情况下进行的,并且通常是在地理上分开的市场上进行,因此最佳广告策略必须考虑到不同的分解水平,尤其是在零售多产品和多商店竞争的情况下。在本文中,我们研究了一家多市场公司的决策过程,该公司必须决定在哪里,何时以及多少钱来投资广告。为此,我们开发了一个模型,该模型可以保持传统广告游戏的动态性和寡头性,引入当今经济的多市场维度,同时将全球(即国家电视台)与本地广告策略(即在广告中的价格折扣促销)区分开来。特定商店)。然而,重要的是要注意,即使这个问题对于大多数多市场公司来说都是真实的,但差异游戏文献中并未解决。在技​​术方面,我们从两个方面避开传统的广告游戏聚合动态。首先,我们可以立即对不同的市场建模,获得全局最优值,而不是局部最优值;其次,由于我们合并了市场通用的变量,因此每个市场的结果方程组现在都已耦合在一起。换句话说,一个人在一个市场中的决定不仅会影响一个人在那个特定市场中的竞争,而且还会影响一个人在这个市场中的竞争。它也会影响一个人的决定和一个人在所有市场上的竞争者。

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