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The Interacting-particle Algorithm with Dynamic Heating and Cooling

机译:动态加热和冷却的相互作用粒子算法

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We consider an interacting-particle algorithm which is population-based like genetic algorithms and also has a temperature parameter analogous to simulated annealing. The temperature parameter of the interacting-particle algorithm has to cool down to zero in order to achieve convergence towards global optima. The way this temperature parameter is tuned affects the performance of the search process and we implement a meta-control methodology that adapts the temperature to the observed state of the samplings. The main idea is to solve an optimal control problem where the heating/cooling rate of the temperature parameter is the control variable. The criterion of the optimal control problem consists of user defined performance measures for the probability density function of the particles' locations including expected objective function value of the particles and the spread of the particles' locations. Our numerical results indicate that with this control methodology the temperature fluctuates (both heating and cooling) during the progress of the algorithm to meet our performance measures. In addition our numerical comparison of the meta-control methodology with classical cooling schedules demonstrate the benefits in employing the meta-control methodology.
机译:我们考虑一种交互粒子算法,它是基于群体的遗传算法,并且具有类似于模拟退火的温度参数。交互粒子算法的温度参数必须冷却到零,以实现向全局最优收敛。调整温度参数的方式会影响搜索过程的性能,我们实施了一种元控制方法,该方法可使温度适应于所观察到的采样状态。主要思想是解决温度参数的加热/冷却速率是控制变量的最优控制问题。最佳控制问题的标准包括用户定义的性能指标,这些指标用于粒子位置的概率密度函数,包括粒子的预期目标函数值和粒子位置的范围。我们的数值结果表明,使用这种控制方法,在算法进行过程中温度会波动(加热和冷却),以满足我们的性能指标。此外,我们对元控制方法与经典冷却时间表的数值比较表明,采用元控制方法具有一定的优势。

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