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America's Army and the Military recruitment and management of 'Talent': An interview with Colonel Casey Wardynski

机译:美国陆军和“人才”的军事招募和管理:凯西·沃丁斯基上校专访

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摘要

America's Army, the official and free downloadable US Army video game franchise, has been continually updated with new versions for the past twelve years. Formerly managed out of the Office for Economic and Manpower Analysis (OEMA) at West Point, it has been an immersive, interactive advertisement for the Army, resting its rationale within in a military desire to recruit in a cost-effective way a new kind of 'talented' soldier. This reflects a military desire to, in the words of an OEMA publication, 'move the Army beyond personnel management to talent management'. Drawing on a 2009 interview with OEMA director Colonel Casey Wardynski (retired), I argue that America's Army has been primarily oriented towards recruiting the labour of a new kind of post-Fordist soldier - one who is part of the growing mass of immaterial labourers who can be identified as 'the cognitariat'.
机译:美国陆军是美国陆军的官方免费下载游戏,在过去的十二年中,该陆军不断采用新版本进行更新。它以前是在西点军校经济和人力分析办公室(OEMA)进行管理的,它一直是陆军的一种身临其境的互动式广告,其基本原理是出于军事愿望,希望以经济高效的方式招募一种新型的才华横溢的士兵。用OEMA出版物的话来说,这反映了军方的愿望,即“将军队从人员管理转移到人才管理”。我根据2009年对OEMA总监Casey Wardynski上校(已退休)的采访得出的结论是,美国陆军的主要工作方向是招募新型的后福特士兵-这些工人是越来越多的非物质劳工的一部分,可以被识别为“ cognitariat”。

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