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A massively moral game? Mass Effect as a case study to understand the influence of players' moral intuitions on adherence to hero or antihero play styles

机译:一个大规模的道德游戏?以质量效应为例,了解玩家的道德直觉对坚持英雄或反英雄游戏风格的影响

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This research examines relationships regarding moral foundations and moral decisions in the Mass Effect video game series. The findings suggest that moral foundation predicts what type of moral decisions a player will make during play. This research reports an online survey (N=138) that asked participants the salience of their moral foundations, along with the moral path, either traditionally heroic (paragon) or traditionally antiheroic (renegade), they chose in their first time playing through the Mass Effect series. The results indicate that moral foundations predict the extent to which game path players choose, but only with regard to the harm/ care moral foundation. These findings are discussed in light of game design and the potential for game designers to use morality as a game mechanic beyond the harm foundation and into realms of more nuanced moral situations in game narratives.
机译:这项研究研究了质量效应视频游戏系列中有关道德基础和道德决策的关系。研究结果表明,道德基础可以预测玩家在比赛中将做出何种道德决定。这项研究报告了一项在线调查(N = 138),该调查要求参与者在第一次通过群众游戏时选择的道德基础以及传统的英勇(典范)或传统的反英雄(叛逆)的道德路径的重要性。效果系列。结果表明,道德基础可以预测玩家选择游戏路径的程度,但仅涉及伤害/关怀的道德基础。这些发现是根据游戏设计以及游戏设计师将道德作为超越伤害基础的游戏机制而应用到游戏叙事中更为细微的道德境界的领域中进行讨论的。

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