首页> 外文期刊>Journal of gaming & virtual worlds >Dezaemon, RPG Maker, NScripter: Exploring and classifying game 'produsage' in 199os Japan
【24h】

Dezaemon, RPG Maker, NScripter: Exploring and classifying game 'produsage' in 199os Japan

机译:Dezaemon,RPG制作人,NScripter:在199os日本中对游戏“产品”进行分类

获取原文
获取原文并翻译 | 示例
           

摘要

The article examines three tools used for hobbyist game development in 1990s Japan: the Dezaemon series of user-customizable shoot ‘em up games, the RPG Tsukūru (RPG Maker) series of tools for creating Japanese-style role-playing games and the NScripter scripting enginefor visual novels. In doing so, it aims to highlight the diversity, but also to bring out the commonalities, of game ‘produsage’: producing video games by using dedicated software. The focus on a non-western historical context is an attempt to challenge assumptions about the localesand platforms of game produsage prevalent in English-language scholarship. The article concludes with a two-axis typology of game produsage, based on the degree of expressive freedom their functionality enables and the limitations they impose on users’ distributing their games.
机译:本文研究了1990年代日本用于业余游戏开发的三种工具:Dezaemon系列用户可自定义的射击游戏,RPGTsukūru(RPG Maker)系列用于创建日式角色扮演游戏的工具以及NScripter脚本视觉小说的引擎。这样做的目的是强调游戏“产品”的多样性,也要彰显其共同点:使用专用软件制作视频游戏。对非西方历史背景的关注是试图挑战关于英语学术中盛行的游戏产品的语言环境和平台的假设。本文以游戏产品的两轴分类学作为结束,基于游戏功能的表达自由度以及他们对用户发布游戏的限制。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号