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Dynamic Context Sensory Testing-A Proof of Concept Study Bringing Virtual Reality to the Sensory Booth

机译:动态情境感官测试-概念验证为感官展台带来虚拟现实

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摘要

Eating is a multimodal experience. When we eat, we perceive not just the taste and aroma of foods, but also their visual, auditory, and tactile properties, as well as sensory input from our surroundings. Foods are commonly tested within a sensory booth, designed specifically to limit such input. Foods are not commonly experienced in such isolation, but alongside this context, which can alter how a food is perceived. In this study, we show that the sensory properties of food can be altered by changing the environment it is consumed in, using virtual reality (VR) to provide an immersive, dynamic context to the eating experience. The purpose of this project was to develop an affordable and easy-to-implement methodology for adapting VR technology to sensory evaluation, without prohibitive amounts of expensive equipment or specialized programming knowledge. Virtual environments were formed by processing custom-recorded 360 degree videos and overlaying audio, text, sensory scales, and images to simulate a typical sensory evaluation ballot within the VR headset. In a pilot test, participants were asked to taste 3 identical blue cheese samples in 3 virtual contexts-a sensory booth, a park bench, and a cow barn. Respondents rated their liking of the sample, as well as its saltiness, and pungency, attributes either reflective of one context (pungency in the barn), or presumably unrelated (saltiness). Panelists duly rated the sample's flavor as being more pungent when consumed in the barn context. These results provide proof of concept for VR in applied sensory studies, providing an immersive context to a sensory test while remaining in place.
机译:吃是一种多式联运的经历。当我们吃饭时,我们不仅感知食物的味道和香气,而且感知它们的视觉,听觉和触觉特性,以及来自周围环境的感官输入。通常在感官亭内对食品进行测试,这些感官亭专门设计用于限制此类输入。在这种情况下,食物通常不是孤立的,但是在这种情况下,食物会改变人们对食物的看法。在这项研究中,我们表明可以通过使用虚拟现实(VR)为饮食体验提供身临其境,动态的环境,通过改变食物的消费环境来改变食物的感官特性。该项目的目的是开发一种负担得起且易于实施的方法,以使VR技术适应感觉评估,而无需花费大量的昂贵设备或专业编程知识。虚拟环境是通过处理自定义录制的360度视频并叠加音频,文本,感官比例和图像以模拟VR耳机中的典型感官评估选票而形成的。在一项试点测试中,要求参与者在3个虚拟环境中(感官摊位,公园长凳和牛棚)品尝3个相同的蓝纹奶酪样品。受访者对样品的喜欢程度,咸味和辛辣程度进行了评分,这些属性反映的是一种情况(谷仓中的辛辣程度),或者可能是无关的(咸味)。专家小组成员适当地认为,在谷仓中食用时,样品的味道会更刺激。这些结果为应用感官研究中的VR提供了概念验证,为感官测试提供了身临其境的感觉,同时又保持了原位。

著录项

  • 来源
    《Journal of Food Science》 |2018年第9期|2047-2051|共5页
  • 作者单位

    Dept. of Food Science, Cornell Univ., Ithaca, NY, 14853, U.S.A. Penano and Riak are with Food Science Summer Scholars Program, Cornell Univ., Ithaca, NY, 14853, U.S.A.;

    Dept of Nutritional Sciences, UC Berkeley;

    Dept of Food Science, Iowa State Univ;

    Dept. of Food Science, Cornell Univ., Ithaca, NY, 14853, U.S.A. Penano and Riak are with Food Science Summer Scholars Program, Cornell Univ., Ithaca, NY, 14853, U.S.A.;

  • 收录信息 美国《科学引文索引》(SCI);美国《生物学医学文摘》(MEDLINE);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    consumer acceptance; context; pungency; sensory evaluation; virtual reality;

    机译:消费者认可度;上下文辛辣感官评估;虚拟现实;

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