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首页> 外文期刊>Journal of engineering education >A Research Synthesis of the Effectiveness, Replicability, and Generality of the VaNTH Challenge-based Instructional Modules in Bioengineering
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A Research Synthesis of the Effectiveness, Replicability, and Generality of the VaNTH Challenge-based Instructional Modules in Bioengineering

机译:基于VaNTH挑战的生物工程教学模块的有效性,可复制性和通用性的研究综合

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BackgroundrnBetween 2000 and 2006 the Vanderbilt, Northwestern, Texas and Harvard/MIT Engineering Research Center (VaNTH/ERC) developed, tested, and implemented a set of educational innovations based largely on the ideas presented in the book How People Learn (HPL) and an instructional design known as the the STAR Legacy Cycle. The motivation for this study was to synthesize the results of this work. Published and unpublished experimental and quasi-experimental assessments were included in this synthesis.rnPurpose (Hypothesis)rnThe fundamental hypotheses tested were whether a set of modules involving challenge-based instruction and other course innovations, often involving advanced computer-based technologies, improved student performance in a variety of educational settings and student populations, and whether improvements could be achieved by instructors other than the developers of the innovations.rnDesign/MethodrnMeta-analysis of effects from thirty-three separate modules in five courses in bioengineering domains was undertaken, along with three case studies.rnResultsrnResults from the experimental (randomized) and stronger-quasi experimental studies revealed a weighted effect size of 0.6SS (p < 0.001). Studies using randomized designs produced smaller effects, and studies using measures of transfer and adaptive expertise to index outcomes produced larger effects. Analyses also revealed that the results can be replicated by instructors other than the developers of the modules, in a variety of student populations and educational settings, and at other institutions.rnConclusionsrnOverall, the challenge-based modules and other innovations have moderate overall effects on improved student performance. They can be implemented successively by other instructors in a variety of educational settings and student populations.
机译:背景技术2000年至2006年之间,德克萨斯州范德比尔特市和哈佛大学/麻省理工学院工程研究中心(VaNTH / ERC)开发,测试并实施了一系列教育创新,这些创新主要基于《人们如何学习》(HPL)一书中提出的思想和教学设计被称为STAR Legacy Cycle。这项研究的动机是综合这项工作的结果。目的(假设)rn测试的基本假设是,一组涉及基于挑战的教学和其他课程创新的模块是否经常涉及基于计算机的先进技术,从而提高了学生的学习成绩在不同的教育环境和学生群体中,以及除创新开发人员以外的讲师是否可以实现其他改进。rn设计/方法对生物工程领域五门课程中33个独立模块的效果进行了元分析,以及三个案例研究。结果-实验(随机)和更强准实验研究的结果显示加权效应大小为0.6SS(p <0.001)。使用随机设计的研究产生较小的影响,而使用转移措施和适应性专业知识对结果进行索引的研究产生较大的影响。分析还显示,除模块开发人员外,讲师还可以在各种学生群体和教育背景下以及其他机构中复制结果。rn结论总体而言,基于挑战的模块和其他创新对改进具有适度的总体影响学生表现。可以由其他教师在各种教育环境和学生人群中相继实施。

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