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Pseudohaptic interaction with knot diagrams

机译:结图的伪触觉交互

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摘要

To make progress in understanding knot theory, we need to interact with the projected representations of mathematical knots, which are continuous in three dimensions (3-D) but significantly interrupted in the projective images. One way to achieve such a goal is to design an interactive system that allows us to sketch two-dimensional (2-D) knot diagrams by taking advantage of a collision-sensing controller and explore their underlying smooth structures through a continuous motion. Recent advances of interaction techniques have been made that allow progress in this direction. Pseudohaptics that simulate haptic effects using pure visual feedback can be used to develop such an interactive system. We outline one such pseudohaptic knot diagram interface. Our interface derives from the familiar pencil-and-paper process of drawing 2-D knot diagrams and provides haptic-like sensations to facilitate the creation and exploration of knot diagrams. A centerpiece of the interaction model simulates a physically reactive mouse cursor, which is exploited to resolve the apparent conflict between the continuous structure of the actual smooth knot and the visual discontinuities in the knot diagram representation. Another value in exploiting pseudohaptics is that an acceleration (or deceleration) of the mouse cursor (or surface locator) can be used to indicate the slope of the curve (or surface) of which the projective image is being explored. By exploiting these additional visual cues, we proceed to a full-featured extension to a pseudohaptic four-dimensional (4-D) visualization system that simulates the continuous navigation on 4-D objects and allows us to sense the bumps and holes in the fourth dimension. Preliminary tests of the software show that main features of the interface overcome some expected perceptual limitations in our interaction with 2-D knot diagrams of 3-D knots and 3-D projective images of 4-D mathematical objects.
机译:为了在理解结理论方面取得进展,我们需要与数学结的投影表示进行交互,该数学结在三个维度(3-D)上是连续的,但在投影图像中明显中断。实现此目标的一种方法是设计一个交互式系统,该系统允许我们利用碰撞感应控制器绘制二维(2-D)结图,并通过连续运动来探索其下层的平滑结构。交互技术的最新进展使得可以朝这个方向发展。使用纯视觉反馈模拟触觉效果的伪触觉可以用于开发这样的交互系统。我们概述了一个这样的伪触觉结图界面。我们的界面源自熟悉的绘制二维结图的铅笔和纸的过程,并提供类似触觉的感觉,以帮助创建和探索结图。交互模型的核心部分模拟了物理反应性的鼠标光标,该光标用于解决实际平滑结的连续结构与结图表示中的视觉不连续之间的明显冲突。利用伪触觉的另一个价值是鼠标光标(或表面定位器)的加速度(或减速度)可用于指示正​​在探索投影图像的曲线(或表面)的斜率。通过利用这些额外的视觉提示,我们继续对伪触觉的四维(4-D)可视化系统进行全功能扩展,该系统模拟了在4-D对象上的连续导航,并允许我们感测第四维中的凹凸尺寸。软件的初步测试表明,在我们与3-D结的2-D结图和4-D数学对象的3-D投影图像进行交互时,该界面的主要功能克服了一些预期的感知限制。

著录项

  • 来源
    《Journal of electronic imaging》 |2012年第3期|033008.1-033008.10|共10页
  • 作者

    Jianguang Weng; Hui Zhang;

  • 作者单位

    Zhejiang University of Media and Communications No. 998 Xuyuan Street, Xiasha Higher Education Zone Hangzhou 310018, China;

    Indiana University Pervasive Technology Institute 535 West Michigan Street Indianapolis, Indiana 46202;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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