首页> 外文期刊>Journal of database management >Antecedents of Online Game Dependency: The Implications of Multimedia Realism and Uses and Gratifications Theory
【24h】

Antecedents of Online Game Dependency: The Implications of Multimedia Realism and Uses and Gratifications Theory

机译:网络游戏依赖性的前因:多媒体现实主义的涵义和使用与满足理论

获取原文
获取原文并翻译 | 示例
           

摘要

Massively Multiplayer Online Game (MMOG) dependency has been widely studied but research results suggest inconclusive antecedent causes. This study proposes and empirically tests three predictive models of MMOG dependency using a survey of online gaming participants. It finds multimedia realism for social interaction serves as an original antecedent factor affecting other mediating factors to cause MMOG dependency. These mediating factors derive from Uses and Gratifications theory and include: (1) participation in a virtual community, (2) diversion from everyday life, and (3) a pleasant aesthetic experience. Of these, participation in a virtual community has a strong positive relationship with MMOG dependency, and aesthetics has a modest negative relationship. Moderator analyses suggest neither gender nor "frequency of game playing " are significant but experience playing online games is a significant moderating factor of MMOG dependency.
机译:大规模多人在线游戏(MMOG)依赖性已得到广泛研究,但研究结果表明,尚无定论的前因。这项研究通过对在线游戏参与者的调查,提出了MMOG依赖性的三种预测模型并进行了经验检验。它发现用于社交互动的多媒体现实主义是影响其他导致MMOG依赖性的中介因素的原始先决条件。这些中介因素源自“使用和满足”理论,包括:(1)参与虚拟社区,(2)脱离日常生活,(3)令人愉悦的审美体验。在这些虚拟社区中,参与虚拟社区与MMOG依存关系具有很强的积极关系,而美学则具有适度的消极关系。主持人的分析表明,性别和“玩游戏的频率”都不重要,但玩在线游戏的经验是MMOG依赖的重要调节因素。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号