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首页> 外文期刊>Journal of Computing and Information Science in Engineering >Improved Skeleton Tracking by Duplex Kinects: A Practical Approach for Real-Time Applications
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Improved Skeleton Tracking by Duplex Kinects: A Practical Approach for Real-Time Applications

机译:双链体改进的骨架跟踪:一种实时应用的实用方法

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摘要

Recent development ofper-frame motion extraction method can generate the skeleton of human motion in real-time with the help of RGB-D cameras such as Kinect. This leads to an economic device to provide human motion as input for real-time applications. As generated by a single-view image plus depth information, the extracted skeleton usually has problems of unwanted vibration, bone-length variation, self-occlusion, etc. This paper presents an approach to overcome these problems by synthesizing the skeletons generated by duplex Kinects, which capture the human motion in different views. The major technical difficulty of this synthesis comes from the inconsistency of two skeletons. Our algorithm is formulated under the constrained optimization framework by using the bone-lengths as hard constraints and the tradeoff between inconsistent joint positions as soft constraints. Schemes are developed to detect and re-position the problematic joints generated by per-frame method from duplex Kinects. As a result, we develop an easy, cheap and fast approach that can improve the skeleton of human motion at an average speed of 5 ms per frame.
机译:每帧运动提取方法的最新发展可以借助Kinect等RGB-D摄像机实时生成人体运动的骨架。这导致了一种经济的设备,可以提供人体运动作为实时应用程序的输入。由于由单视图图像和深度信息生成,因此提取的骨骼通常会出现不必要的振动,骨骼长度变化,自闭塞等问题。本文提出了一种方法,可以通过合成双工Kinect生成的骨骼来克服这些问题。 ,它们以不同的视角捕获人类的动作。该合成的主要技术困难来自两个骨架的不一致。我们的算法是在约束优化框架下通过将骨长作为硬约束,并在不一致的关节位置之间权衡作为软约束来制定的。开发了检测和重新定位双帧Kinects每帧方法生成的有问题关节的方案。因此,我们开发了一种简单,便宜且快速的方法,可以以每帧5毫秒的平均速度改善人体运动的骨架。

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