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Learning Mathematics with Technology: The Influence of Virtual Manipulatives on Different Achievement Groups

机译:用技术学习数学:虚拟操作对不同成就群体的影响

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This study examined the influence of virtual manipulatives on different achievement groups during a teaching experiment in four fifth-grade classrooms. During a two-week unit focusing on two rational number concepts (fraction equivalence and fraction addition with unlike denominators) one low achiev ing, two average achieving, and one high achieving group participated in two instructional treatments (three groups used virtual manipulatives and one group used physical ma nipulatives). Data sources included pre- and post-tests of students' mathematical content knowledge and videotapes of classroom sessions. Results of paired samples /-tests examin ing the three groups using virtual manipulatives indicated a statistically significant overall gain following the treatment. Follow-up paired samples individual t-tests on the low, aver age, and high achieving groups indicated a statistically sig nificant gain for students in the low achieving group, but only numerical gains for students in the average and high achiev ing groups. There were no significant differences between the average achieving student groups in the virtual manipula tives and physical manipulatives treatments. Qualitative data gathered during the study indicated that the different achieve ment groups experienced the virtual manipulatives in differ ent ways, with the high achieving group recognizing patterns quickly and transitioning to the use of symbols, while the average and low achieving groups relied heavily on pictori al representations as they methodically worked step-by-step through processes and procedures with mathematical sym bols.
机译:这项研究在四个五年级教室的教学实验中考察了虚拟操作对不同成就组的影响。在为期两周的单元中,侧重于两个有理数概念(分数等价和分母不同的分数加法),一个低成绩,两个平均成绩和一个高成绩组参加了两种指导性治疗(三组使用了虚拟操作,一组使用物理机械治疗剂)。数据来源包括学生的数学内容知识的预测和测验以及课堂录像带。使用虚拟操作剂对三组受试者进行配对样本/测试的结果表明,治疗后总体获益显着增加。低,平均年龄和高成就组的后续配对样本个体t检验表明,低成就组的学生在统计学上有显着增长,但平均水平和高成就组的学生只有数字上的增长。在虚拟操作和物理操作治疗方面,平均成绩的学生群体之间没有显着差异。在研究过程中收集的定性数据表明,不同成就群体以不同的方式经历了虚拟操作,高成就群体快速识别了模式并过渡到使用符号,而中等和低成就群体则严重依赖于绘画。表示法,它们通过数学符号逐步地逐步处理流程和过程。

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