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Accelerated Parallel Texture Optimization

机译:加速并行纹理优化

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摘要

Texture optimization is a texture synthesis method that can efficiently reproduce various features of exemplar textures. However, its slow synthesis speed limits its usage in many interactive or real time applications. In this paper, we propose a parallel texture optimization algorithm to run on GPUs. In our algorithm, κ-coherence search and principle component analysis (PCA) are used for hardware acceleration, and two acceleration techniques are further developed to speed up our GPU-based texture optimization. With a reasonable precomputation cost, the online synthesis speed of our algorithm is 4000+ times faster than that of the original texture optimization algorithm and thus our algorithm is capable of interactive applications. The advantages of the new scheme are demonstrated by applying it to interactive editing of flow-guided synthesis.
机译:纹理优化是一种纹理合成方法,可以有效地复制示例纹理的各种特征。但是,其缓慢的合成速度限制了其在许多交互式或实时应用程序中的使用。在本文中,我们提出了一种在GPU上运行的并行纹理优化算法。在我们的算法中,κ相干搜索和主成分分析(PCA)用于硬件加速,并且进一步开发了两种加速技术来加速基于GPU的纹理优化。以合理的预计算成本,我们的算法的在线综合速度是原始纹理优化算法的4000倍以上,因此我们的算法能够进行交互式应用。通过将新方案应用于流程指导合成的交互式编辑,可以证明该方案的优势。

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