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首页> 外文期刊>Journal of Computer Assisted Learning >What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design
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What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design

机译:如果本科生设计自己的网络学习环境怎么办?通过参与式设计探索学生的Web 2.0心态

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Following the increasing calls for a more skeptical analysis of web 2.0 and the empowerment of learners' voices in formulating upcoming technologies, this paper elaborates on the participa tory design of a web learning environment. A total of 117 undergraduate students from two Greek Informatics Departments participated in 25 participatory design sessions, employing two needs' elicitation techniques, with the aim of envisioning a learning platform that meets their learning particularities and needs, incorporates and exploits their new technological habits, and can be harmoniously situated in their daily routine. Overall, 773 needs were elicited, proving that students had refined views about the elements that can render the next wave of e-learning applications successful. They convincingly demonstrated their web 2.0 mentality but sought for a smooth transition to the new environment, promoting an evolution rather than a revolution. The resulting set of needs demarcates a zone of expectancies where the enhance ment of the learning content and the contextualization of knowledge remain top priorities with revamped opportunities, while networking, participation and collaboration complement and improve their characteristics. Our study is an example of exploiting participatory design for exposing students' thoughts and requirements from a critical design perspective.
机译:在人们越来越多地要求对Web 2.0进行更具怀疑性的分析并在制定即将到来的技术时增强学习者的声音后,本文阐述了Web学习环境的参与性设计。来自希腊两个信息学系的117名本科生参加了25场参与式设计会议,采用了两种需求的启发技术,目的是构想一个满足其学习特殊性和需求,融合和利用其新技术习惯的学习平台,以及可以在他们的日常工作中和谐相处。总体而言,共激发了773个需求,证明学生对可以使下一波电子学习应用程序成功实现成功的要素具有精炼的见解。他们有说服力地展示了他们的Web 2.0心态,但他们寻求向新环境的平稳过渡,促进了发展而不是革命。由此产生的需求界定了一个期望区域,在该区域中,学习内容的增强和知识的语境化仍然是最优先考虑的事项,同时机会也得到了改善,而联网,参与和协作则补充并改善了他们的特征。我们的研究是利用参与式设计从关键设计的角度揭示学生的思想和要求的一个例子。

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