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A genetic algorithm to solve 3D traveling salesman problem with initial population based on a GRASP algorithm

机译:基于GRASP算法的求解具有初始种群的3D旅行商问题的遗传算法。

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摘要

In this paper, the problem of obtaining optimal routes on tridimensional environments is discussed. This scenario is called as Traveler Salesman Problem (TSP 3D-variation). As is widely known, TSP has NP-complexity so is necessary to apply techniques to solve it approximately (no exacts solutions available). The purpose of this research is to present a genetic algorithm to solve 3D-TSP variation. These kind of evolutionary algorithms are ideal for solving complex problems where necessary rearrangements and route optimization. In case of genetic algorithms, optimal solutions appear faster depending on the quality of initial population, so theory recommends using metaheuristics for generating this population. In this study, it has used a tnetaheuristic GRASP algorithm to generate the initial population and, over it, apply the genetic operators proposed for optimizing individuals obtained. The results have optimal routes of movement and displacement and are directly applicable in the storage industry.
机译:本文讨论了在三维环境中获得最优路线的问题。这种情况称为旅行者推销员问题(TSP 3D变体)。众所周知,TSP具有NP复杂性,因此有必要应用一些技术来解决它(没有精确的解决方案)。这项研究的目的是提出一种解决3D-TSP变化的遗传算法。这类进化算法非常适合解决复杂的问题,需要进行必要的重排和路线优化。在使用遗传算法的情况下,根据初始种群的质量,最优解的出现速度会更快,因此理论上建议使用元启发式方法生成该种群。在这项研究中,它使用了tehaheuristic GRASP算法来生成初始种群,并在其上应用为优化获得的个体而建议的遗传算子。结果具有最佳的移动和移位路径,可直接应用于存储行业。

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