首页> 外文期刊>Journal of communication >Exploring Third-Person Differences Between Gamers and Nongamers
【24h】

Exploring Third-Person Differences Between Gamers and Nongamers

机译:探索游戏玩家和非游戏玩家之间的第三人称差异

获取原文
获取原文并翻译 | 示例
       

摘要

Numerous studies have demonstrated the third-person perception, but many aspects of its origin and consequences remain unaddressed. In this study, we examine how potential positive and negative video game effects are perceived differently based on the extent to which respondents actually play video games. Although video games exhibit clear third-person perceptions and subsequent support for censorship, these patterns are greatly diminished for heavy players.
机译:许多研究已经证明了第三人称感知,但是其起源和后果的许多方面仍未得到解决。在这项研究中,我们根据受访者实际玩电子游戏的程度,研究了如何看待潜在的正面和负面电子游戏效果。尽管视频游戏显示出清晰的第三人称视角以及随后对审查的支持,但对于沉重的玩家而言,这些模式却大大减少了。

著录项

  • 来源
    《Journal of communication》 |2011年第2期|p.307-327|共21页
  • 作者单位

    Department of Media Studies, Pennsylvania State University, State College, PA 16803, USA;

    Department of Communication Studies, West Chester University, West Chester, PA 19383, USA;

    School of Communications, Elon University, Elon, NC 27244, USA;

    School of Journalism and Mass Communication, University of Wisconsin-Madison, Madison, Wl 53562, USA;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-18 02:34:55

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号