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Causes of State Hostility and Enjoyment in Player Versus Player and Player Versus Environment Video Games

机译:玩家对战和玩家对战环境视频游戏中国家敌对和享受的原因

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摘要

Video games have been under scholarly study since the 1980s, but few studies have blended the research areas of video games and aggression and video game enjoyment. This article seeks to determine how certain game play factors affect hostility, enjoyment, and the relationship between the 2 variables. A total of 289 students played games in player-versus-player (PvP) and player-versus-environment (PvE) situations. Findings indicate that outcome, competitive situation, and genre interact in their influence on state hostility and enjoyment. Results suggest that in some cases, game players are able to enjoy games despite negative experiences, such as losing, but players in PvP situations experience enjoyment-reducing levels of hostility, contrary to P. Vorderer et al. 's (2004) complex entertainment model.
机译:自1980年代以来,视频游戏一直处于学术研究之中,但是很少有研究将视频游戏与侵略性和视频游戏娱乐性的研究领域相结合。本文试图确定某些游戏玩法因素如何影响敌对性,娱乐性以及这两个变量之间的关系。共有289名学生在玩家对玩家(PvP)和玩家对环境(PvE)的情况下玩游戏。研究结果表明,结果,竞争状况和体裁对国家敌意和享受的影响相互影响。结果表明,在某些情况下,尽管有负面经历(例如失败),游戏玩家仍然能够享受游戏的乐趣,但是与P. Vorderer等人相反,处于PvP情况下的玩家会体验到减少享受的敌意。的(2004)复杂娱乐模型。

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  • 来源
    《Journal of communication》 |2012年第4期|p.719-737|共19页
  • 作者

    Daniel M. Shafer;

  • 作者单位

    Department of Communication Studies, Baylor University, TX 76798-7368, USA;

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  • 原文格式 PDF
  • 正文语种 eng
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