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Plagiarism Intervention Using a Game-Based Tutorial in an Online Distance Education Course

机译:在在线远程教育课程中使用基于游戏的教程进行窃干预

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摘要

This project assesses the ability of a game tutorial, "Goblin Threat" to increase university students' ability to recognize plagiarized passages. The game tutorial covers information about how to cite properly, types and consequences of plagiarism, and the differences between paraphrasing and plagiarism. The game involves finding and clicking on "goblins" who ask questions about various aspects of plagiarism. Sound effects and entertaining visuals work to keep students' attention. One group of 177 students enrolled in an online Psychology of Adolescence course answered four multiple choice plagiarism recognition questions in the months after completing the online game tutorial while another group of over 400 students in the same online psychology course did not have access to the game tutorial, but answered the same multiple choice plagiarism recognition questions over the same period of time. The group who played the game tutorial showed an 11% improvement in recognizing plagiarized passages over the comparison group, a statistically significant difference. Results suggest the ability to keep students focused may be an important ingredient for plagiarism interventions.
机译:该项目评估了游戏指南“地精威胁”的能力,以提高大学生识别窃段落的能力。游戏教程涵盖了有关如何正确引用、,窃的类型和后果以及释义和窃之间差异的信息。游戏涉及寻找并点击“妖精”,他们询问ask窃的各个方面。声音效果和有趣的视觉效果可以吸引学生的注意力。在完成在线游戏教程后的几个月中,一组参加在线青春期心理学课程的177名学生回答了四个选择题抄袭识别问题,而另一组超过400名同一在线心理学课程的学生没有访问该游戏教程。 ,但在同一时间段回答了相同的多项选择窃识别问题。玩游戏教程的小组与对照组相比,在识别抄袭段落方面的表现提高了11%,具有统计学意义。结果表明,保持学生专注的能力可能是窃干预的重要组成部分。

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