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Coalition Games for Spatio-Temporal Big Data in Internet of Vehicles Environment: A Comparative Analysis

机译:车联网环境下的时空大数据联合游戏:比较分析

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The evolution of Internet of Things (IoT) leads to the emergence of Internet of Vehicles (IoV). In IoV, nodes/vehicles are connected with one another to form a vehicular network (VANET). But, due to constant topological changes, database repository (centralized/distributed) in IoV is of spatio-temporal nature, as it contains traffic-related data, which is dependent on time and location from a large number of inter-connected vehicles. The nature of collected data varies in size, volume, and dimensions with the passage of time, which requires large storage and computation time for processing. So, one of the biggest challenges in IoV is to process this large volume of data and later on deliver to its destination with the help of a set of the intermediate/relay nodes. The intermediate/relay nodes may act either in cooperative or non-cooperative mode for processing the spatio-temporal data. This paper analyze this problem using Bayesian coalition game (BCG) and learning automata (LA). The LA are assumed as the players in the game. For each action performed by an automaton, it may get a reward or a penalty from the environment using which each automaton updates its action probability vector for all the actions to be taken in future. A detailed comparison has been provided by analyzing the cooperative and noncooperative nature of the players in the game. The existence of (NE) with respect to the of the strategies of the other players in the coalition game is also analyzed.
机译:物联网(IoT)的发展导致了车辆互联网(IoV)的出现。在IoV中,节点/车辆相互连接以形成车辆网络(VANET)。但是,由于拓扑结构不断变化,IoV中的数据库存储库(集中式/分布式)具有时空特性,因为它包含与交通相关的数据,该数据取决于大量互连车辆的时间和位置。收集的数据的性质随时间的流逝而在大小,体积和维度上有所不同,这需要大量的存储和计算时间来进行处理。因此,IoV的最大挑战之一是处理大量数据,然后借助一组中间/中继节点将其传输到目的地。中间/中继节点可以以合作或非合作模式起作用以处理时空数据。本文使用贝叶斯联合博弈(BCG)和学习自动机(LA)来分析此问题。 LA被假定为游戏中的玩家。对于自动机执行的每个动作,它可能会从环境中获得奖励或惩罚,每个自动机将使用该环境为将来要执行的所有动作更新其动作概率矢量。通过分析游戏中玩家的合作和非合作性质,提供了详细的比较。还分析了联盟游戏中相对于其他玩家策略的(NE)的存在。

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