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Supply chain equilibrium among companies with offline and online selling channels

机译:具有线下和在线销售渠道的公司之间的供应链平衡

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摘要

This study proposes a supply chain system model containing Nash game companies that compete in a common market. Each company adopts a vertical integration strategy and runs offline and online selling channels. To maximise profits, the companies determine optimal production quantities and prices. Using theory of finite-dimensional variational inequality, we prove the existence and uniqueness of the equilibrium pattern and develop a converged algorithm. Numerically, we compute the equilibrium production quantities and prices, and subsequently generate three findings through sensitivity analyses. By changing the transportation cost, we demonstrate that the offline price is conditionally higher than the online price with different transportation and processing costs. All equilibrium prices and profits decrease when substitution intensity is increased, and thus companies should differentiate their products. Altering consumer preference for online purchasing shows that consumer preference significantly influences the production quantities and profits. Online selling is not positively affected by consumer preference for online purchasing but is affected by the complex relationship between consumer preference and its variable cost.
机译:这项研究提出了一个供应链系统模型,其中包含在共同市场中竞争的Nash游戏公司。每个公司都采用垂直整合策略,并运行离线和在线销售渠道。为了使利润最大化,公司确定最佳的生产数量和价格。利用有限维变分不等式理论,证明了平衡模式的存在性和唯一性,并开发了一种收敛算法。在数值上,我们计算均衡生产数量和价格,然后通过敏感性分析得出三个发现。通过更改运输成本,我们证明在不同的运输和加工成本下,线下价格有条件地高于在线价格。当替代强度增加时,所有均衡价格和利润都会减少,因此公司应区分其产品。改变消费者对在线购买的偏好表明,消费者的偏好会显着影响产量和利润。在线销售不受消费者对在线购买偏好的积极影响,但受消费者偏好与其可变成本之间复杂关系的影响。

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