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Development and Application of Art Based STEAM Education Program Using Educational Robot

机译:基于教育机器人的基于艺术的STEAM教育程序的开发与应用

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摘要

This article aims at developing an art-based STEAM educational program that would help elementary school students to develop their abilities to solve scientific problems and artistic sensibilities by using an educational robot. In addition, this article investigates whether the program could be applied in the field. In order to achieve the purpose of this article, ‘mobile' and ‘abstraction' were selected as the subjects of the activities and the STEAM educational program which allowed students to learn knowledge regarding science, technology and mathematics in a comprehensive manner through the course in order to experience and create works of art. Also, the level of satisfaction and effectiveness were confirmed by applying the program to the class targeting students in the 4th and 6th grades.
机译:本文旨在开发一种基于艺术的STEAM教育计划,该计划将帮助小学生通过使用教育机器人来发展解决科学问题和艺术敏感性的能力。此外,本文研究了该程序是否可以在现场应用。为了实现本文的目的,选择了“移动”和“抽象”作为活动的主题和STEAM教育计划,使学生可以通过以下课程全面学习科学,技术和数学方面的知识为了体验和创作艺术品。此外,通过将该程序应用于针对4年级和6年级学生的班级,可以确定满意度和有效性水平。

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