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Using virtual world simulators (Second Life) in social work course assignments

机译:在社交工作课程作业中使用虚拟世界模拟器(第二人生)

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摘要

This article describes an initial exploration of Second Life (SL), a virtual platform that affords immersive opportunities for students to sensitise and educate themselves in a structured yet self-directed course-design framework. With the use of SL as a virtual reality platform, students are able to choose which resources are used to train them in basic navigation and which communities, representing a wide variety of cultural practices of interest to them, they would choose to study. In a two-year study, student attitudes of engagement and desire to learn cultural competencies through this media are compared, using two methods of course design introducing students to SL. Student surveys show significant improvement in SL navigation when entry into SL include interviews with key informants and a central teleportation hub for exploration to key sites. Student surveys show significant increase in student involvement and appreciation for the use of SL regarding the EPAS core competencies as published by the Council on Social Work Education in 2008 for cultural diversity and application to client assessment.
机译:本文介绍了“第二人生”(SL)的初步探索,该平台是一个虚拟平台,可为学生提供沉浸式的机会,使他们在结构化但自我指导的课程设计框架中进行自我意识和教育。通过将SL用作虚拟现实平台,学生可以选择学习哪些资源,这些资源用于在基本导航中对其进行培训,以及哪些社区代表了他们感兴趣的多种文化习俗。在为期两年的研究中,使用两种将学生介绍给SL的课程设计方法,比较了学生的参与态度和通过这种媒体学习文化能力的愿望。学生调查显示,当进入SL时,SL导航将得到显着改善,其中包括对关键信息提供者的采访以及对关键地点进行探索的中央传送中心。学生调查显示,社会工作教育理事会于2008年发布的有关EPAS核心能力的SL使用SL来提高学生的参与度和欣赏度,以促进文化多样性并将其应用于客户评估。

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