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Rethinking the Mini-Map: A Navigational Aid to Support Spatial Learning in Urban Game Environments

机译:重新思考迷你地图:在城市游戏环境中支持空间学习的导航辅助

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Players in computer games continue to rely on assistance for navigation in the game environment, even after hours of gameplay. This behavior is in contrast to the real world where spatial knowledge of an unfamiliar environment develops with experience and reliance on navigational assistance declines. The slow development of spatial knowledge in virtual environments can be attributed to the use of turn-by-turn navigational aids. In the context of computer games, the most common form of these aids is a mini-map. The use of such aids in computer games is necessitated by the demands of immersion and entertainment and, hence, they cannot be entirely discarded. The need, then, is to design navigational aids that support, rather than inhibit, the development of spatial knowledge. The authors propose landmark-based verbal directions as an alternative to mini-maps and report the results of a randomized comparative study conducted to examine the impact of mini-maps and their proposed aid on the development of spatial knowledge in a virtual urban environment. The results confirm the superiority of their verbal aid in terms of spatial knowledge, while mini-maps perform better with respect to navigational efficiency. The authors hope that this study provides a first step toward defining design parameters that govern the tradeoff between navigational efficiency and spatial learning.
机译:电脑游戏的玩家即使在玩了几个小时之后,仍继续依靠协助在游戏环境中进行导航。这种行为与现实世界形成对比,在现实世界中,随着经验的增长,对陌生环境的空间知识不断发展,而对导航援助的依赖却下降了。虚拟环境中空间知识的缓慢发展可以归因于使用逐行导航辅助工具。在计算机游戏中,这些辅助工具最常见的形式是小地图。沉浸和娱乐的需求需要在计算机游戏中使用这种辅助工具,因此,不能完全丢弃它们。因此,需要设计支持而不是阻碍空间知识发展的导航辅助工具。作者提出了基于地标的语言方向,作为迷你地图的替代方法,并报告了一项随机比较研究的结果,该研究旨在检查迷你地图的影响及其对虚拟城市环境中空间知识发展的建议帮助。结果证实了他们的言语帮助在空间知识方面的优势,而小型地图在导航效率方面表现更好。作者希望这项研究为定义设计参数提供了第一步,这些设计参数决定了导航效率和空间学习之间的权衡。

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