首页> 外文期刊>International Journal of Heat and Fluid Flow >Imposing virtual origins on the velocity components in direct numerical simulations
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Imposing virtual origins on the velocity components in direct numerical simulations

机译:对直接数值模拟中的速度分量施加虚拟起源

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The relative wall-normal displacement of the origin perceived by different components of near-wall turbulence is known to produce a change in drag. This effect is produced for instance by drag-reducing surfaces of small texture-size like riblets and superhydrophobic surfaces. To facilitate the research on how these displacements alter near-wall turbulence, this paper studies different strategies to model such displacement effect through manipulated boundary conditions. Previous research has considered the effect of offsetting the virtual origins perceived by the tangential components of the velocity from the reference, boundary plane, where the wall-normal velocity was set to zero. These virtual origins are typically characterised by slip-length coefficients in Robin, slip-like boundary conditions. In this paper, we extend this idea and explore several techniques to define and implement virtual origins for all three velocity components on direct numerical simulations (DNSs) of channel flows, with special emphasis on the wall-normal velocity. The aim of this work is to provide a suitable foundation to extend the existing understanding on how these virtual origins affect the near-wall turbulence, and ultimately aid in the formulation of simplified models that capture the effect of complex surfaces on the overlying flow and on drag, without the need to resolve fully the turbulence and the surface texture. From the techniques tested, Robin boundary conditions for all three velocities are found to be the most satisfactory method to impose virtual origins, relating the velocity components to their respective wall-normal gradients linearly. Our results suggest that the effect of virtual origins on the flow, and hence the change in drag that they produce, can be reduced to an offset between the virtual origin perceived by the mean flow and that perceived by the overlying turbulence, and that turbulence remains otherwise smooth-wall-like, as proposed by Luchini (1996). The origin for turbulence, however, would not be set by the spanwise virtual origin alone, but by a combination of the spanwise and wall-normal origins. These observations suggest the need for an extension of Luchini's virtual-origin theory to predict the change in drag, accounting for the wall-normal transpiration when its effect is not negligible.
机译:已知由近壁湍流的不同部件感知的原点所感知的相对壁正常移位,用于产生阻力的变化。这种效果例如通过降低小纹理尺寸的减压表面,如Riblets和超疏水表面。为了促进这些位移如何改变靠近壁湍流的研究,本文通过操纵边界条件研究了模拟这种位移效果的不同策略。以前的研究已经考虑了抵消由参考边界平面的速度的切向分量所感知的虚拟起源的效果,其中壁正常速度设定为零。这些虚拟起源通常是罗宾中的滑动长度系数,滑动边界条件。在本文中,我们扩展了这个想法并探索了几种技术来定义和实现信道流的直接数值模拟(DNSS)上的所有三个速度分量的虚拟起源,特别强调壁正常速度。这项工作的目的是提供一个合适的基础,以扩展关于这些虚拟起源如何影响近壁湍流的现有理解,最终有助于制定简化模型,以捕获复杂表面对上覆流动的影响和开关拖动,无需完全解决湍流和表面纹理。根据测试的技术,发现所有三个速度的知更罗宾边界条件是施加虚拟起源的最令人令人满意的方法,将速度分量与线性相应的壁正常梯度相关联。我们的研究结果表明,虚拟起源对流动的影响,因此可以减少其产生的阻力的变化,可以减少到平均流动所感知的虚拟原点与覆盖湍流所感知的偏移,并且湍流仍然存在否则平滑壁板,如Luchini(1996)所提出的。然而,湍流的原点是单独的翼展虚拟原点,而是通过翼展和墙壁正常的来源的组合来设置。这些观察结果表明,需要延伸卢基尼的虚拟原因理论,以预测阻力的变化,占壁正常蒸腾的效果不可忽略。

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