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Linking Pedagogical Theory of Computer Games to Their Usability

机译:将计算机游戏教学理论与其可用性联系起来

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This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that constitute games. This is then followed by the theoretical discussion of the relationship between the game components and the learning theories, namely behaviourism, cognitive constructivism, and social constructivism. Ten games are analysed using the learning theories and a typology of game is proposed that classifies games into four major categories. Then based on these findings we developed a set of guidelines for game-based learning using Human Computer Interaction (HCI) methods.
机译:本文回顾了一系列有关计算机游戏和学习理论的文献,并试图通过提出游戏类型学来建立它们之间的联系,我们将其用作开发基于游戏的学习指南的一种新的可用性度量。首先,我们研究游戏文献以了解构成游戏的关键要素。然后,对游戏成分与学习理论(即行为主义,认知建构主义和社会建构主义)之间的关系进行理论讨论。使用学习理论分析了十种游戏,并提出了一种游戏类型,将游戏分为四个主要类别。然后,基于这些发现,我们开发了一套使用人机交互(HCI)方法进行基于游戏的学习的指南。

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