首页> 外文期刊>International journal of distance education technologies >The MORPG-based Learning System for Multiple Courses: A Case Study on Computer Science Curriculum
【24h】

The MORPG-based Learning System for Multiple Courses: A Case Study on Computer Science Curriculum

机译:基于MORPG的多门课程学习系统:以计算机科学课程为例

获取原文
获取原文并翻译 | 示例
           

摘要

This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of "Introduction to Computer Science " as a study case to assess students 'learning effectiveness on the subject of "computer network ". The sample was 56 freshman students, who were randomly assigned to two groups, one of which used the game-based learning and the other one the Web-basedvideo lectures. Furthermore, this study also conducted the System Usability Scale (SUS) to measure satisfaction, usability and learnability of the developed management system for instructors. Five instructors were invited to participate in the practical use and evaluation. The results showed that game-based learning could be exploited as effective learning environments and game design system was usable and learnablefor instructors to create learning games.
机译:这项研究旨在开发一种基于多人在线角色扮演游戏(MORPG)的学习系统,该系统使讲师能够构建游戏场景并管理多门课程的可共享和可重用的学习内容。它以“计算机科学概论”课程为研究案例,以“计算机网络”为主题评估学生的学习效果。样本是56名新生,他们被随机分为两组,一组使用基于游戏的学习方法,另一组使用基于网络的视频讲座。此外,本研究还进行了系统可用性量表(SUS)来衡量已开发的教师管理系统的满意度,可用性和可学习性。邀请了五名讲师参加实际使用和评估。结果表明,可以将基于游戏的学习作为有效的学习环境加以利用,并且游戏设计系统对于教师创建学习游戏是可用的和可学习的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号