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3D Archive System for Traditional Performing Arts Application of 3D Reconstruction Method Using Graph-cuts

机译:传统表演艺术的3D存档系统3D重构方法:图形切割

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摘要

We developed a 3D archive system for Japanese traditional performing arts. The system generates sequences of 3D actor models of the performances from multi-view video by using a graph-cuts algorithm and stores them with CG background models and related information. The system can show a scene from any viewpoint as follows; the 3D actor model is integrated with the background model and the integrated model is projected to a viewpoint that the user indicates with a viewpoint controller.
机译:我们为日本传统表演艺术开发了3D存档系统。该系统使用图形剪切算法从多视点视频中生成表演的3D演员模型序列,并将其与CG背景模型和相关信息一起存储。该系统可以从以下任何角度显示场景; 3D actor模型与背景模型集成在一起,并将集成的模型投影到用户使用视点控制器指示的视点上。

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